![]() The minigun Hopper is least effective, but you can hold that trigger down all day and be very annoying which is its own reward. Lasers will be for the Hopper that wants to get in close and cut a hole right into the enemy’s heart. Cannons on the other hand are more suited for the Hopper who is hopping from place to place and firing while grounded. With three small weapon mounts, you will typically see most Hopper pilots making custom loadouts stacking three of the same weapon, be that missiles, cannons, lasers, or miniguns.Ī missile Hopper makes an amazing aerial attacker, since missiles are computer-guided and will arc right to where you were aiming your reticle. If you’ve got the skills, you can also try to run and jet circles around slower enemies. Keep pecking at them either by peeking out of a different cover each time, or flying overhead and poking at them from the sky. Lightly armed and armored, you’ll want to keep out the enemy’s reticle. It also has arms that can be used to scythe other mechs, but not as efficiently as the Drill’s dedicated drill weapon or the Goldrush’s cow catcher.Įnes: “Hopper gains its moniker from the pilot’s tendency to jump from spot to spot, avoiding incoming missiles and jet-strafing behind slower enemies. I personally find that the extremely low heat requirements of the miniguns made for a really strong Hopper build, since the Hopper is still light on its feet and doesn’t have trouble maneuvering at high speeds. Instead, it has three small weapon slots. The Hopper is about as lightly armored as the Drill class, but does not come with any embedded weapon slots. Maybe there will be some other healthful targets to destroy in the future…” The drill weapon deals massive damage, and is very useful against high-health targets such as in the Salvage mode. The best strategy is to coast just overtop of an and activate the drill as they disappear below you. We probably need to make this more forgiving as players find it really hard to get that drill kill. It does have a little bit of aim assistance via the downward jet that fires and pushes you a little bit towards the nearest enemy. This is designed to let you keep changing position quickly, pop up over hills to fire, and even hover for a while. The fuel tank is small but refills very quickly. Choosing flak will work great as a nimble chaos-creating device, although with a much shorter life expectancy. Most will opt for the default railgun and play as a sniper. The playstyle is really going to be determined by the single weapon you choose. That said, the railgun is easily the best large weapon for a Drill you can get in and out of safe vantage points pretty effortlessly, pick opponents off from a distance, and then evade (or, alternatively, drill) opponents that get too close for comfort.Įnes: “Drill is an odd beast and sort of a utility/specialist class. But since the Drill is much lighter on armor than the other mech classes, I wouldn’t recommend going into close-quarters combat, at all, unless you find yourself scraping the barrel for options. Success in close quarters is very much a matter of using your jump thruster to quickly get above other mechs and drop down on them. It’s armed with a single large weapon slot as well, which I like equipping with the default railgun for range. ![]() This is the one you’d use as a light scout to get around the map without a hassle, but it comes with some added punch in the form of a built-in drill at the bottom of its chassis. The Drill class mech looks like a tall metal spider with four legs, but it can run quickly, regain fuel quickly, and has more maneuverability than any other mech class. The missile slot is fixed, but the rest of the loadout can be configured to the player’s taste and there aren’t really any wrong choices here.” It can fill any role, but the others have specializations that make them better or worse at certain tasks. You can think of Catalyst as your standard infantry. The default loadout is lasers and missiles that are pretty easy to use, and it has a bonus to cooling to help new players who tend to overheat a lot. It’s nicely balanced with a small weapon slot, a large weapon slot, and an embedded 8x missile launcher.Įnes: “It is the default, and intended as the thing that starts you off in Vox Machinae. There are even some exclusive tips directly from Space Bullet developer Josh Enes, who was kind enough to chat with me.Ĭatalyst is the game’s default class, and is appropriately heavy, but still is not as heavy as the Dredge. Below, I’ve listed out detailed descriptions and advice on how to use each of the weapons and each of the mech classes in the game.
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